
Staff Software Engineer, Physics - Unpublished R&D Product
- Los Angeles, CA
- Permanent
- Full-time
- Contribute to a team focused on building technical solutions that will allow us to deliver smooth and responsive gameplay over the public internet
- Serve as a subject matter expert on gameplay physics
- Drive and contribute to technical designs related to physics simulation and networking systems
- Work collaboratively with design and engineering peers and leaders to create great gameplay experiences
- 6+ years of development experience in the game industry as a software engineer
- 2+ years of experience working with gameplay physics and simulation systems
- Fluency in C++
- Experience shipping and regularly updating a live service game for a large audience
- Experience collaborating with teammates across multiple disciplines
- Knowledge of modern C++ development practices
- Experience developing games using Unreal Engine
- Working knowledge of one or more real-time physics engines
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters