
Sr Technical Artist
- Los Angeles, CA
- $120,600-180,800 per year
- Permanent
- Full-time
- Research, define, improve, and maintain artist pipelines, tools, and workflows
- Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
- Participate in art asset reviews to help identify technical concerns or risks
- Interface with stakeholders. Liaise between team members; drive collaborative projects
- Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
- Mentor and guide team members in areas of expertise; instill best practices
- 5+ years of professional experience in computer-generated art
- Intimate knowledge of Maya and computer graphics
- Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
- Proficient scripting/programming experience with Python, PyQT/PySide
- Experience with HLSL, GLSL or similar shader languages
- Ability to write clean, maintainable and extensible code with attention to reusability
- Knowledge of software architecture and design
- Enthusiasm and initiative
- Excellent spoken and written communication
- Able and motivated to work with other team members
- Industry experience working on or shipping AAA titles
- Knowledge or experience in procedural asset creation like Houdini, Substance
- Good understanding of modern lighting and rendering techniques
- Good understanding of algorithm design and of their complexity
- Solid understanding of 3D math
- Experience with OpenMaya and Maya plugin development
- Experience with C++