
Tools Engineer [1-Year Contract] (Retro Studios)
- Austin, TX
- Permanent
- Full-time
Position includes:
- Paid weekly
- Health care benefits offered
- Paid time off provided
- Paid holidays observed
- Access to Nintendo discounts
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.DESCRIPTION OF DUTIES:
- Develops, maintains, and supports Windows PC applications and libraries necessary for game content creation.
- Develops understanding and knowledge through performing work in new areas of the tools.
- Identifies and proposes solutions for content creation bottlenecks.
- Estimate work as part of team iteration planning.
- Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance, and improvement of these tools.
- Strong understanding of C#, .NET API, game content tool development required.
- Production experience with WPF, event-based programming, application programming required.
- Prior experience developing Windows applications and tools in C# using the .NET API required.
- Effective organization, communication, analysis and problem-solving skills required.
- Prior experience with WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python, Perforce desirable.
- 2 - 6 years’ experience in game development or related industry preferred.
- Experience reviewing new technologies for possible use by the team.
- Experience developing application libraries and plugins.