
Staff Software Engineer, Player Expressions - Unpublished R&D Product
- Los Angeles, CA
- Permanent
- Full-time
- Identify, prioritize, and implement custom Unreal tooling, workflows, and data repositories.
- Collaborate with team members to gather requirements, plan technical initiatives, and deliver consistently.
- Lead and contribute to architecture requirements, technical design, and implementation for relevant systems
- Help shape the technical direction and standards for the team
- As development advances into full production, iterate on robust, scalable, and performant solutions.
- Mentor other engineers on the team in your area of expertise.
- 6+ years of development experience in the game industry as a software engineer
- Fluency in C or C++
- Work on at least 1 shipped game title
- Strong knowledge of common game and software design patterns
- Excellent debugging skills
- Experience collaborating with teammates across multiple disciplines
- Product sense, pragmatism, and player empathy in making tech decisions
- Professional experience creating tools in Unreal 4 or 5
- 3+ years of tools/workflows development experience
- Experience working with UE4 or UE5
- Experience with visual scripting systems
- Experience working with mid-sized engineering teams
- Experience with managing requirements and iterating on game development workflows
- Experience with agile development
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters