
Principal Engine Programmer
- San Mateo, CA
- $165,000-240,000 per year
- Permanent
- Full-time
- Design and implement custom engine-level systems for scalability, memory, networking, streaming, and world management.
- Lead a small team of experienced programmers working on core runtime technology.
- Customize and extend Unreal Engine to support the game's large-world and high-player-count architecture.
- Own performance and stability across PS5, Xbox Series X|S, and PC.
- Drive technical solutions for multiplayer security, anti-cheat, and data integrity.
- Analyze and optimize CPU, GPU, I/O, and memory usage across subsystems.
- Collaborate with gameplay and tech art teams to support performant and secure runtime behavior.
- Help plan and prioritize engine-related work in coordination with production and tech leadership.
- Mentor other engineers and uphold high code quality and maintainability standards.
- 8+ years of experience in systems or engine programming, with at least one shipped AAA title.
- Strong C++ skills with expertise in low-level systems, multithreading, memory, and performance.
- Experience building or customizing engine-level systems for large-scale or open-world games.
- Familiarity with online multiplayer development and runtime security practices.
- Deep debugging and profiling experience across CPU, GPU, and memory subsystems.
- Strong understanding of console platform constraints and optimization techniques (PS5/Xbox Series X|S).
- Ability to lead other engineers through architecture, planning, and implementation.
- Clear communication skills and collaborative approach to cross-discipline work.
- Anti-cheat system design or implementation.
- High-concurrency or distributed simulation systems.
- Working with Unreal Engine source code at the systems level.
- Multiplayer architecture or live service game experience.
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