
Senior Technical Producer (Release Management) - Unpublished R&D Product
- Los Angeles, CA
- Permanent
- Full-time
- Manage the full release schedule, setting the cadence for how internal builds become public updates and ensuring content reaches players consistently and reliably.
- Translate high-level business and product goals, such as live updates, betas, or showcases, into clear and actionable release plans in collaboration with cross-functional teams.
- Align engineering, QA, production, marketing, content, and platform partners on timelines, scope, dependencies, and expectations to ensure smooth execution.
- Coordinate across the product to confirm quality standards are met, work is properly tagged, and critical issues are resolved ahead of each release.
- Evaluate builds against goals, scope, and timelines to determine readiness as release candidates, with a focus on stability and player experience.
- Lead Go/No-Go meetings by presenting the current state of release readiness and facilitating clear decisions on whether to proceed or hold.
- Oversee packaging and deployment across platforms and environments, including submission processes and coordination with Central Services and partner teams.
- Analyze long-term trends in telemetry, stability, and player engagement across releases to connect performance data to business impact and inform future plans.
- Drive post-release retrospectives and continuous improvements to increase speed, reliability, and efficiency in the release process.
- Monitor CI/CD pipeline health, address automation issues with engineers, and ensure systems support a consistent and predictable release cadence.
- 6+ years of experience developing games as a technical producer / engineer
- 4+ years of experience using Agile methodologies
- Experience being part of a game team from pre-production to launch
- Experience managing competing priorities to deliver the right value for customers
- Experience managing build and releases
- Strong communication skills that enable long term, sustained, healthy relationships
- Bachelor's degree in Computer Science or a related field, or equivalent experience with strong technical knowledge, problem-solving skills, and understanding of basic programming concepts
- Experience developing live service games
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters