Visual Effects (VFX) Artist - Contract
Velan Studios
- Troy, NY
- Contract
- Full-time
- Craft and create a wide range of VFX for original and existing IP game properties.
- Work closely with the Art Director and other key team leaders to help define and build out the VFX look and style for our projects.
- Collaborate with the design and art teams to develop high-quality assets that reinforce the gameplay goals of our projects.
- Be proactive in problem-solving and cross-discipline brainstorming throughout project production cycles.
- Contribute to peer reviews, troubleshoot, problem solve, and give and receive constructive feedback.
- Bring a strong understanding of modern artistic toolsets and typical AAA game engine experience.
- 5+ years of game industry experience on console, mobile, handheld and/or PC platforms preferred.
- Degree or equivalent experience in Digital Media Design, Game Design, Illustration, or related field is desired.
- Minimum of 3 years of experience working in real time or game VFX.
- Strong portfolio of shipped games (mobile, console, PC) or other website or software products.
- Excellent technical art understanding in order to better work with our engineering team, as well as to better work within the limits of various hardware platforms.
- Strong organizational skills with adherence to optimization and asset management.
- Passion for making and playing great games, with an awareness of current titles and industry trends.
- Self-direction, passion, and creativity in your work.
- A receptiveness to feedback and the ability to act successfully on direct critique.
- Experience or skill in one or more additional disciplines (e.g. Concepting, Animation, User Interface, Lighting, Design, etc.)
- Technical expertise with standard industry toolsets and/or experience with scripting languages.
- Have a working knowledge of an industry standard vfx system such as Unreal Niagara, Unity VFX Graph, or Popcorn.
- Experience with EmberGen.
- Experience with Substance Designer.
- Ability to create from your own ideas, not just from pre-existing concept art.
- Leadership and/or mentoring experience.