
AR/VR Developer II
- King George, VA
- Permanent
- Full-time
- Conceptualize, prototype, design, code, and engineer a variety of visualizations including flight, sensor, and other simulations, and/or motion platform development that can be used on mobile, desktop or VR platforms
- Optimizing and training models to enhance combat scenario realism
- Utilizing the Unity, Unreal, or Omniverse gaming engine, along with C++ or C# and Python to develop XR/VR environments and game engine assets
- Collaborating with other developers, engineers, data scientists, testers, and SMEs within a rapid development framework
- Must be a U.S. Citizen and be able to obtain and maintain an active Secret Security Clearance
- Degree or related experience:
- Bachelor of Science (B)S degree in in 3D Animation & Modeling, Game Design/Art, Graphic Design, or Computer Science or field directly related to XR/VR development, or
- Equivalent direct hands-on experience with Extended Reality/Virtual Reality (XR/VR) development or
- A military background with relevancy to XR/VR development
- Three (3) years of professional experience demonstrating the ability to concept, prototype, model, and engineer a variety of visualizations, flight simulations, and/or motion platform development compatible with mobile, desktop or VR platforms
- Must demonstrate knowledge or experience in 3D model creation and texturing, in addition to shader and lighting development
- Experience with Unity or Unreal game engine asset creation
- Experience with C#, C++ or C
- Familiarity with Git workflows
- Knowledge of tools like Jenkins, GitLab
- Ability to work in a fast paced, rapidly changing range/field environment with a focus on fielding a product
- Ability to support tasking for multiple projects
- Experience capturing and editing motion animations for game engine implementation such as Unity, Unreal Engine and Nvidia Omniverse
- Experience working with 3D laser scanning and point cloud model conversion as it relates to model pipelines