
Engineer II, Graphics
- San Mateo, CA
- Permanent
- Full-time
days working from home. We don't have crunch like some game teams and aim
to give staff a good work/life balance.What You'll DoSupport, educate, and push the boundaries of game technology for developersDirected R&D with the opportunity to create new technologies for developersHave ownership of projects that impact PlayStation technology and game engineers directlyWork with leading AAA studios and engineers around the worldBecome an expert in high-end computing graphics technologyFocus on graphics and systems technology at the deepest levels and areas of specializationWhat You'll LearnDevelop broad and deep understanding of console hardware, graphics, systems, and I/OInsight into leading industry developer's technology pipelinesLearn how PlayStation became the market leader in gaming technologyGeneral Responsibilities and SkillsInnovate graphics code and technology to maximize rendering quality and performance on PlayStation platformsHave a support and service-oriented mindsetProven ability to learn new skills and eager to embrace new challengesExcellent collaborator and ability to work effectively and efficiently with othersExcellent communication skills through all mediums (verbal, written, etc.)Comfortable speaking to large groups publiclyEnjoys creating educational materials (PowerPoint, articles, etc.)Flexible in areas of development and assignment of tasksSelf-motivated and resourcefulActs independently, professionally, and proactively with continuous drive for excellenceEngineer II, ResponsibilitiesProvide direct partner support through dedicated online developer portal, conferences calls, 1 on 1 meetings, etc.Investigate and identify issues for developers to resolve blockers through code, technical guidance, and documentationFulfill department KPIs (Key-Performance-Indicators) which are directly tied to department support metrics such as quality of response, response times, resolution times, etc.Participate in internal/external training which is driven by developer needs. Including but not limited to creation of content for PlayStation partners at public and private events such as GDC, internal developer conferences, webinars, etc.Have ability toRamp-up quickly on multiple topics/subjects to become the expertHandle and prioritize multiple issues and projects at the same timeMentorshipWill Insert yourself as a mentor to junior level engineersLooks to delegate, guide, encourage and assist othersLeads by exampleEngineer II, Estimated Work Time Distribution70% Hands-on time providing technical guidance, researching solutions, debugging / implementing code, and improving documentation for partners15% Research, development, and creation of internal / external developer training content10% Mentorship and assistance for other engineers5% Participating in team meetings and other administrative tasksInterests, what you've done in the pastHave worked with cutting edge graphics technology, R&D, or as a game developerHave experience working with and writing drivers, core technologyObsessed with optimizations and efficiencyYou like to tinker, reverse engineer, and make things better, fasterHave a track record of delivering professional products within time and on budgetTired of long hours crunching at work and not having enough time for yourself and familyRequirementsBS in Computer Science or equivalentIndustry and/or academic experience within the supported domain (Gfx, Sys, Network, etc.)Industry and/or academic hands-on experience with graphics techniques, languages, APIs, and toolsStrong C/C++ programing ability and structured programming knowledgeGraphics experience, including understanding of GPU hardware and graphics pipelinesExcellent analysis, debugging, problem-solving and code optimization skillsAbout Developer Technology Group (DTG)DTG is regarded as a global leader in providing deep technical expertise to game developers. As an engineer in DTG, you will be part of a world-class team focused on finding answers and solutions to complex challenges developers face. If you love stretching the limits of what is technically possible, and you are eager to learn new things, then you will fit right in.Our team works closely with various Sony family groups across the globe from San Mateo, Tokyo, to London, helping to define PlayStation technology now and in the future.#LI-TF1Please refer to our for more information about how we process your personal information, and your data protection rights.At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click to learn more.The estimated base pay range for this role is listed below.$174,700—$262,100 USDEqual Opportunity Statement:Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.